Birthright

Birthright

 

Birthright is an optional add on system of domain, intrigue and wargaming level of play handled during downtime. In order to participate, players take the Blooded Scion feat and roll a bloodline strength stat. For those opting in to this play, our goal is to add flavor and lore to the campaign and avoid tedious downtime tasks.

 

The Twin Cataclysms brought about the ruin of the Sueloise and Baklunish Empires. In the final battle, The Great Shadow and Gods of Old fought to mutual destruction, releasing their primordial power into the world. Those who were nearby absorbed this power in varying degrees, forming bloodlines that could trace their origins to the beginning of time.

 

The d20 3.0 addon conversion is below. The 2nd edition source book is available at drivethru rpg.

 
Bloodline Mod Bloodline Powers Cost
8-9 -1 Weak 0/0/0 + 0 0-1
10-11 0 Minor 0/0/1 + 0 2-3
12-13 +1 Minor 0/1/1 + 0 4-5
14-15 +2 Major 0/1/1 (+ 1) 6-8
16-17 +3 Major 0/1/2 (+ 1) 10-13

* Great/Major/Minor + bloodmark (bonus)

†: Character suffers a +1 level adjustment

‡: Character suffers a +2 level adjustment

Birthright Feats:

Blooded Scion [General]: You are a scion of the divine blood. You possess a Bloodline ability score and may be eligible for one or more blood abilities. This feat may only be taken during character creation or, with the permission of the DM, after usurping a bloodline. [Note, in most BIRTHRIGHT game all elite characters should start out with a bonus feat to purchase this feat. Common characters can use this bonus feat as a general feat, instead.]

Cast Battle Spell [Metamagic]: You are able to use magic effectively in large-scale war fare. You may cast Battle Spells, as per the BIRTHRIGHT Rulebook. Battle spells count against a sorcerer’s number of spells known. Special: At first level, wizards and sor cerers may take this feat instead of gaining their following normal 1st level abilities to summon a familiar

 

Military Commander [General; base attack +5 or higher]: You are an accomplished military leader, highly trained in the arts of war. You get a +2 bonus to all mili tary domain actions and Strategy checks.

 

Statesmanship [General; Int 13+, Cha 13+]: You are a brilliant statesman, an accomplished regent in every way. You get a +1 bonus to all non-military domain actions your character undertakes.


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