Table: The Fighter
Level |
BAB |
Fort |
Ref |
Will |
Special |
1st |
+1 |
+2 |
+0 |
+0 |
Bonus feat |
2nd |
+2 |
+3 |
+0 |
+0 |
Bonus feat |
3rd |
+3 |
+3 |
+1 |
+1 |
Archetype |
4th |
+4 |
+4 |
+1 |
+1 |
Bonus feat |
5th |
+5 |
+4 |
+1 |
+1 |
|
6th |
+6/+1 |
+5 |
+2 |
+2 |
Bonus feat |
Alignment
Any.
Hit Die
d10.
Class Skills
The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
Skill Points at 1st Level
(2 + Int modifier) ×4.
Skill Points at Each Additional Level
2 + Int modifier.
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats
At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level, 4th and 6th. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Weapon Specialization
At 4th level, fighters, and only fighters, may choose the Weapon Specialization feat.
Weapon Mastery
Fighters may choose 1 weapon to master.
Table: The Fighter
Name |
3rd |
5th |
Champion |
Fighting Style |
+2 |
Guardian |
Shield Mastery |
Shield Other |
Weapon Master |
1st Mastery |
|
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