Leadership

You attract followers to your cause and a companion to join you on your adventures, following the guidelines in the Living Greyhawk Campaign Sourcebook, page 14.

 

Prerequisite: Character level 6th.

 

Benefits: Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. See the table below for what sort of cohort and how many followers the character can recruit.

 

Leadership Score: A character’s base Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat. Outside factors can affect a character’s Leadership score, as detailed above.

 

Cohort Level:

The character can attract a cohort of up to this level. Regardless of a character’s Leadership score, he can only recruit a cohort who is two or more levels lower than himself. The cohort should be equipped with gear appropriate for its level. A character can try to attract a cohort of a particular race, class, and alignment. The cohort’s alignment may not be opposed to the leader’s alignment on either the law-vs-chaos or good-vs-evil axis, and the leader takes a Leadership penalty if he recruits a cohort of an alignment different from his own.

 

Sidekick

Cohorts are sidekicks. They are not intended to outshine other players. They are intended to fill in roles in the event of another players absence. No more than two cohorts may participate at the same time in a game.

 

Cohorts may only take combat feats every third feat slot. They may not take item creation feats or Leadership.

 

During combat, cohorts may either move or take a full action in place of a standard action.

 

During online asynchronous play, cohorts may be sent on simple, low risk missions to provide the main character with a relevant skill advantage or other comparable benefit, or the cohort may assist with domain level play or intrigues.

  Cohorts earn XP as follows: The cohort does not count as a party member when determining the party’s XP. Divide the cohort’s level by the level of the PC with whom he or she is associated (the character with the Leadership feat who attracted the cohort). Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohort’s total. If a cohort gains enough XP to bring it to a level two lower than the associated PC’s character level, level four for a sixth level PC, the cohort continues to advance on the Epic Cohort table, gaining 1 hp and 1 skill point per level therafter.

 

Leadership Modifiers: Several factors can affect your Leadership score, causing it to vary from the base score (character level + Cha modifier). Your reputation (from the point of view of the cohort or follower you are trying to attract) raises or lowers your Leadership score

  Cohort and followers by level:  
Leadership Score Cohort Level 1st 2nd 3rd 4th 5th 6th
1 or lower
2 1st
3 2nd
4 3rd
5 3rd
6 4th
7 4th
8 5th
9 5th
10 5th 5
11 5th 6
12 5th 8
13 5th 10 1
14 5th 15 1
15 5th 20 2 1
 

Improved Leadership: Gain +4 Leadership score, and your cohort may advance to maximum level 5.

 

Release A Cohort: Cohorts released from service become a trusted ally.

Table: Reputation  
Leader’s Reputation Modifier
Great renown +2
Fairness and generosity +1
Special power +1
Failure –1
Aloofness –1
Cruelty –2
Table: Attracting Cohorts  
The Leader… Modifier
Has a familiar, special mount, or animal companion –2
Recruits a cohort of a different alignment –1
Caused the death of a cohort –2*
  Table: Attracting Followers  
The Leader… Modifier
Has a stronghold, base of operations, guildhouse, etc. +2
Moves around a lot –1
Caused the death of other followers –1

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